Showing posts with label XBLA. Show all posts
Showing posts with label XBLA. Show all posts
Thursday, August 11, 2011
[REVIEW] Cutting to the Core: Fruit Ninja Kinect
I woke up this morning, almost unable to move my arms. My shoulders ached, as if I'd been climbing mountains. It seems hard for me to believe that swinging my arms around, slicing fruit in colourful arcs, could have been so strenuous, though in hindsight, I was puffed after my first round (definitely more a criticism on my physical state then anything else).
Fruit Ninja Kinect is almost nothing like playing it on a phone.
Monday, August 8, 2011
[REVIEW] Float like a Butterfly: Insanely Twisted Shadow Planet
So I must start this review with a quick confession - I haven't beaten the last boss yet (or what I think/hope is the last boss) yet and I'm almost at the point of tossing this game into the abyss of shame and never completing it. Yet I refrain from doing so as the game has the capacity to provide great feelings of triumph and satisfaction.
Read on past the jump to find why this game is so frustrating and at the same time so engaging...
Wednesday, August 3, 2011
[REVIEW] The Particle Theory: From Dust (XBLA)
Let's get this straight up front. I didn't cook this game. But hey! I'm still a gamer at heart and I've been lucky enough to give this fabulous little XBLA game a look.
I was a big fan of Black & White from the epicly eccentric Mr. Molyneaux's Lionhead Studios. At first glance, you wouldn't be blamed for putting From Dust into the same "god game" bucket. To be fair, I thought the same for the first couple of levels. However, it didn't take long for me to realise it's really something different. Find out just what after the jump!
Labels:
anthropomorphisation,
games,
ubisoft,
XBLA,
xbox
Tuesday, July 26, 2011
[REVIEW] Standing on the Edge of the Earth: Limbo (Steam/PSN/XBLA)
With it's release on Steam coming on August 3rd, what better time for another look at one of the most loved and praised indie games in recent history.
When I think of platformers, I think of Shinobi, Alex Kidd, Gunstar Heroes, Sunset Riders and Splosion Man (to name a small selection of my favourites). These are all games in which you already have, or are given the tools to make it past various obstacles, environmental or otherwise. Platformers are mostly filled with double-jumps, bottomless pits and crazed enemies that all require careful timing or a spamming of the power button to negotiate. Once these obstacles are dealt with, we are usually left with a sense of power and control over of our environment as we look back on the impossible tasks we have just performed.
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